(Current code below.) Third, I am unaware of how to make my sword FilteringEnabled compatible, and I also would like to be able to award the player with cash for every kill he gets.
Are there any advantages to using ServerScriptService? Second, I began to work on the script and I do not know how to check if what the tool touched was a player. First off, I have received advice to put my server script into ServerScriptService, however it seems it would be more convenient to place it as a child of the tool. I have created a local script that runs animations perfectly fine, and now I am on to the server side scripting. Local SOUNDVOLUME = (Table.SoundVolume or nil)Ĭoroutine.resume(coroutine.I am currently working on a sword, and unfortunately for me I’m a bit of a “noob” at scripting. Local SOUNDPITCH = (Table.SoundPitch or nil) Local MATERIAL = (Table.Material or "Neon") Local MOVEDIRECTION = (Table.MoveToPos or nil) Local CFRAME = (Table.CFrame or Torso.CFrame) Local ENDTRANSPARENCY = (Table.Transparency2 or 1) Local TRANSPARENCY = (Table.Transparency or 0) Local ENDSIZE = (Table.Size2 or VT(0,0,0)) Local TYPE = (Table.EffectType or "Sphere") Return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
Repeat wait(1) until NEWSOUND.Playing = false or NEWSOUND.Parent ~= PARENTįunction CFrameFromTopBack(at, top, back) PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10įunction CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)įunction CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)Ĭoroutine.resume(coroutine.create(function() Label.TextStrokeTransparency = STROKETRANSPARENCY Return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))įunction CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)įrame.BackgroundTransparency = TRANSPARENCYįunction CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) Return a * startInterp + b * finishInterp, a * startInterp + b * finishInterp, a * startInterp + b * finishInterp, a * startInterp + b * finishInterp StartInterp = SIN((t - 1) * theta) * invSinTheta StartInterp = SIN((1 - t) * theta) * invSinThetaįinishInterp = SIN(t * theta) * invSinTheta Local cosTheta = a * b + a * b + a * b + a * b Return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) Local wx, wy, wz = w * xs, w * ys, w * zs Local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recipįunction QuaternionToCFrame(px, py, pz, x, y, z, w) Return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) Game:GetService("RunService").Heartbeat:connect(function(s, p)įunction Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
Local kan = Instance.new("Sound",Character)įor i,v in pairs(Character:children()) doĪrtificialHB = Instance.new("BindableEvent", script) Local ANIMATE = Character:FindFirstChild("Animate") Local WEAPONGUI = IT("ScreenGui", PlayerGui) ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" Local ROBLOXIDLEANIMATION = IT("Animation") Player = game:GetService("Players").LocalPlayerįrame_Speed = 1 / 60 - (1 / 30) OR (1 / 60) RAW Paste Data warn("if ur reading this ur gay")